# Coding 2/3- Open Middle Problem

Directions: Using the following command blocks (at most one time each), create code that will place Scratch 2/3rd of the way along a line.

You may use the digits 0-9, at most one time each, to fill in the boxes to create your code.

If Scratch was 1/3rd of the way along the line, he would be at point ( ___ , ___ )

Note: we are making Scratch 30% of his size to see the line and proportion better

# Approximating Irrational Numbers- Open Middle Problem

Directions: Using the integers 2 to 8, at most once each time, fill in the boxes to make the graphic true.

Are there any places you know certain numbers have to be on the graphic? How do you know?

# Mod- Open Middle Problem

Directions: Using any number between 1 and 6, fill in the boxes to create a true statement. You may only use a number once.

# 3D Vectors- Open Middle Problem

Directions: Using the digits 0-9, each only once, fill in the blanks to make the following vector relationship true.

What vectors maximize ab?

What vectors minimize ab?

# Vectors- Open Middle Problem

Directions: Using the digits 1-9, each only once, fill in the blanks to make the following vector relationship true.

What vectors maximize ab?

What vectors minimize ab?